“We know a little about a lot of things; just enough to make us dangerous.”
Shakespeare famously wrote, through the mouth of Hamlet, that there are more things in Heaven and Earth than are dreamt of in man’s philosophy, of things that defy human understanding. Call them paranormal, supernatural…
“There’s power in the night. There’s terror in the darkness. Despite all our accumulated history, learning, and experience, we remember… when darkness itself was enough to make us cry out in fear…”
For a while, it seemed that most of these things slept, the darkness lurking down dark alleys, in forgotten ruins, in ancient, musty tomes.
Maybe the occasional apocalypse, on a Tuesday.
“Try not to forget we hit the reset button on a supernatural beacon…
There’s a pretty good chance things are never going back to normal.”
Vampires, werewolves, immortals, ghosts, fairies, witches…
Newly awakened or ancient, the monsters come out to play.
But some of them aren’t monsters. Some of them just might be heroes.
As long as they don’t eat us first.
“Don’t be a hater, dear.”
At the Crossroads is a Multi-User eXperience, a text-based role-playing game run via telnet. The game’s theme is non-WoD urban fantasy, set primarily in northern California. We welcome both original and feature characters, drawing on sources such as Buffy: The Vampire Slayer, Charmed, The Dresden Files, Highlander, Supernatural, and Teen Wolf.
As a modern fantasy game, At the Crossroads focuses mainly on modern settings combined with fantasy elements, ranging from urban or suburban landscapes to wilderness areas to, occasionally, realms beyond the human world. Also drawing from some darker sources, the game places creatures like vampires and werewolves alongside witches, wizards, and slayers. In another setting, these might read as horror elements, but in a world like ours there is much more magic to go around. Ours is a modern fantasy world that challenges assumptions about what a real monster is, exploring the relatable, human elements of even the most inhuman creatures.
If you’re unfamiliar with TinyMUX, you may find our New User Guide helpful.
Uniting characters and concepts from across multiple, similar fandoms, the game allows players to either explore what happens when some of their favorite characters meet or, just as easily, to introduce new characters to the world. The rest of this page serves as a guide to what kind of characters may be played here, how to go about playing them, and how the world fits together.
If you have any questions, you can always contact the staff for assistance.